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#301 |
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Anti-Social Drinker
Join Date: Apr 2008
Location: Parts Unknown
Posts: 2,927
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BILL CHAOS!
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#302 |
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The Protege
Join Date: Apr 2008
Posts: 1,698
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Wooo Hoooo. I win. Good game, activity wasn't great, but it was ok.
Allen had me biting hook, line and sinker on the framer angle. I guess cause I knew my alignment and I had never heard of a mafia tracker. But had that investigation not happened that role could have been very useful to the scum cause I would have bought Allen as town after he tracked me. I actually thought Shakaar made a very smart play by blocking me and admitting it. Made me think at first that he was a legit roleblocker. All said and done. It was fun. Good work Tabs. Now feel free to come and sign up for my game :-) It is a wrestling theme again, but no actual knowledge required. Got a bit of a different setup going, I think it has the potential to be a lot of fun.
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![]() Rule #1 of Mafia Play: FOS: DRAKE |
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#303 |
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Senior Member
Join Date: Apr 2008
Location: Vancouver, BC
Posts: 2,275
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odd as it may seem, I actually wish there WAS a third mafia. Even with dan "turnable", 2 just seemed kinda underpowered.
Kinda feel bad for you guys. bad that there wasnt more to kill that is.
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Drakes Rule 6: Scum never make silly votes. Vote: ShakaKahn No reason. |
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#304 |
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Seriously Retarded
Join Date: Jan 2009
Location: Vancouver, BC
Posts: 336
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We were underpowered. Especially with Scott's lucky guess.
But it was a good game, and I feel I did really well despite my lack of time, for a moment there at the end I was sure I managed to switch people around, but I should of stop voting for fury. |
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#305 | |
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Not even Welsh
Join Date: Oct 2008
Location: Londinium
Posts: 1,510
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Exactly that - Scott's guess was a game-changer.
11 players is really on the brink; 10 players it should definitely be a 2-man mafia, 12 players probably 3. But I was sadly confident of having to give out at least 1 modkill, so I gave the mafia stronger powers, 1 potential turner, made sure there was no out-and-out cop or doc, and went for a 2-man mafia with an indie.
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#306 |
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Senior Member
Join Date: Apr 2008
Location: Vancouver, BC
Posts: 2,275
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keep in mind the game I just had for changeling, where I had a 3 man mafia and the change of an SK. Town still won. I think we would have done the same if there was three. I was pretty confident.
that being said if dan had changed, I would have sold town down the river to fail city.
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Drakes Rule 6: Scum never make silly votes. Vote: ShakaKahn No reason. |
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#307 | |
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Not even Welsh
Join Date: Oct 2008
Location: Londinium
Posts: 1,510
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Sure, but in a 10 man game (I was assuming at least one Modkill) a 3 man mafia means it's lynch-or-lose on Day 2. In my book, that's wrong. : )
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